Step 9 — Speed Powerup & Powerup Modularity
We will now add a second Powerup for a speed boost. The setup for that object is the same as the Triple Shot, which means giving it a Rigidbody2D, Collider2D, and the Powerup script.
On the Player script, the effect of a Speed powerup is as below

The private _speed variable used in regular movement Translation is increased by a factor of three for five seconds, before being brought down to its initial value by dividing three.
Back on the Powerup script, there’s an issue. It has to know which Powerup it is in order to call the appropriate method on the Player, because we are not going to create a bunch of scripts to do one specific thing each when they are all of type Powerup.
Thus, in the Powerup script, we create a Serialized int field to help with identification, and then assign those int values on the prefabs in the Inspector.

As is written in the code, value 0 will be the Triple Shot, and value 1 will be the Speed powerup, so open the Inspector of the the Triple Shot prefab in Unity and set the Powerup ID value to 0. Do the same for the Speed prefab but set it to 1.

Now that there are two different powerups, the SpawnManager also needs to spawn both randomly. To do that we add an array for Powerup objects in the SpawnManager script and have it randomly pick which one to spawn.

