Nicholas LimPhase 2 — Pickup CollectThe player will have the occasional ability to quickly collect all powerups and collectibles on screen by pressing C.2 min read·Jun 18, 2021----
Nicholas LimPhase 2 — Rammer EnemyThere are some new enemy types to introduce, and one of them is a more aggressive enemy that rams the player when they’re in range.1 min read·Jun 17, 2021----
Nicholas LimPhase 2 — Negative PickupFor this challenge, I’m to create a pickup that’s actually a debuff of some kind. I’ve decided that this debuff will jam the trigger…2 min read·Jun 15, 2021----
Nicholas LimPhase 2 — Wave SystemThe enemies will spawn in waves, and the game will announce the start of each wave.2 min read·Jun 14, 2021----
Nicholas LimPhase 2 — New Enemy MovementWe now level up to the Phase 2 challenges! Slightly more complex stuff.1 min read·Jun 13, 2021----
Nicholas LimPhase 1 — Secondary Fire PowerupAside from the Triple Shot powerup, the Player will be given another alternate fire mode powerup, a 360 multi shot.1 min read·Jun 11, 2021----
Nicholas LimPhase 1 — Shield StrengthThe Player’s shield should last for three hits and have an indicator that the shield is weakening. I’m going to make it more transparent…1 min read·Jun 8, 2021----
Nicholas LimPhase 1 — Camera ShakeThe Player needs an indicator too obvious to miss that they’ve taken damage. It might be too late if all I rely on is the visual fires on…1 min read·Jun 7, 2021----