Nicholas LimPhase 2 — Pickup CollectThe player will have the occasional ability to quickly collect all powerups and collectibles on screen by pressing C.Jun 18, 2021Jun 18, 2021
Nicholas LimPhase 2 — Rammer EnemyThere are some new enemy types to introduce, and one of them is a more aggressive enemy that rams the player when they’re in range.Jun 17, 2021Jun 17, 2021
Nicholas LimPhase 2 — Negative PickupFor this challenge, I’m to create a pickup that’s actually a debuff of some kind. I’ve decided that this debuff will jam the trigger…Jun 15, 2021Jun 15, 2021
Nicholas LimPhase 2 — Wave SystemThe enemies will spawn in waves, and the game will announce the start of each wave.Jun 14, 2021Jun 14, 2021
Nicholas LimPhase 2 — New Enemy MovementWe now level up to the Phase 2 challenges! Slightly more complex stuff.Jun 13, 2021Jun 13, 2021
Nicholas LimPhase 1 — Secondary Fire PowerupAside from the Triple Shot powerup, the Player will be given another alternate fire mode powerup, a 360 multi shot.Jun 11, 2021Jun 11, 2021
Nicholas LimPhase 1 — Shield StrengthThe Player’s shield should last for three hits and have an indicator that the shield is weakening. I’m going to make it more transparent…Jun 8, 2021Jun 8, 2021
Nicholas LimPhase 1 — Camera ShakeThe Player needs an indicator too obvious to miss that they’ve taken damage. It might be too late if all I rely on is the visual fires on…Jun 7, 2021Jun 7, 2021