Phase 2 — Pickup CollectThe player will have the occasional ability to quickly collect all powerups and collectibles on screen by pressing C.Jun 18, 2021Jun 18, 2021
Phase 2 — Rammer EnemyThere are some new enemy types to introduce, and one of them is a more aggressive enemy that rams the player when they’re in range.Jun 17, 2021Jun 17, 2021
Phase 2 — Negative PickupFor this challenge, I’m to create a pickup that’s actually a debuff of some kind. I’ve decided that this debuff will jam the trigger…Jun 15, 2021Jun 15, 2021
Phase 2 — Wave SystemThe enemies will spawn in waves, and the game will announce the start of each wave.Jun 14, 2021Jun 14, 2021
Phase 2 — New Enemy MovementWe now level up to the Phase 2 challenges! Slightly more complex stuff.Jun 13, 2021Jun 13, 2021
Phase 1 — Secondary Fire PowerupAside from the Triple Shot powerup, the Player will be given another alternate fire mode powerup, a 360 multi shot.Jun 11, 2021Jun 11, 2021
Phase 1 — Shield StrengthThe Player’s shield should last for three hits and have an indicator that the shield is weakening. I’m going to make it more transparent…Jun 8, 2021Jun 8, 2021
Phase 1 — Camera ShakeThe Player needs an indicator too obvious to miss that they’ve taken damage. It might be too late if all I rely on is the visual fires on…Jun 7, 2021Jun 7, 2021